In fact, I find that the inclusion of some animal companions can actually offer good opportunities for problem solving and character growth! Here are some things you can consider when it comes to balancing the challenge and reward of having pets in the party: Training Since I’m not one to enjoy killing off the pets my players find during their travels, I try to find ways to incorporate them more creatively into the game. As a DM, you’ll be faced with the inevitable puppy-dog eyes of your players as you’re about to roll damage against the equally-helpless animal companion they just adopted…and if they survive that fight, it’s only a matter of time before the next suspense-ridden battle. Naturally, this can pose some unique challenges for the adventuring party and the DM alike, as little Snickerdoodle could turn into a fine snack for any number of beasties. So your party has rescued an adorable baby owlbear…now what?ĭ&D gives you an avenue for exploring a lot of things that are unattainable in real life: magic, interplanar travel, defeating ancient liches…all with an animal companion by your side! Mechanically, there are only a couple of classes that come pre-structured for having a “pet”, but why should Rangers and Wizards have all the fun? And if you’re running a game for young players, as soon as one person gets a pet, they’ll all be scheming for one!
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